Stage 2 Pokémon - Evolves from Weepinbell HP 80 Type Grass
Attack
(G)
Lure
If your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon.
Attack
(G)(G)
Acid (20)
Flip a coin. If heads, the Defending Pokémon can't retreat during your opponent's next turn.
Weakness (R) Resistance none Retreat Cost (C)(C) Level 42 Rarity Holo or Rare
| Discuss this card |
Ratings Raichu Twilight Average
Lure 4.0 3.0 3.5
Acid 6.0 5.0 5.5
HP 8.0 9.0 8.5
Stage 2 Pokémon 5.0 5.0 5.0
Weakness/Resistance 3.5 4.5 4.0
Retreat Cost 5.0 5.0 7.2
Overall 3.6 5.3 4.4

Some cards make you ask, "What were they thinking?!?" This is one of those cards.

Lure - Lure would make a great Pokémon power, and it made a geat Trainer as Gust of Wind. However, it does not make a good attack. One turn just to switch the active Pokémon? Unless he has a huge Pokémon with a high retreat cost and high attack cost, and you have a stalling force behind Victreebel, there's little point in using this attack.

Acid - This attack is an average attack made a little better by giving the chance of freezing the defending Pokémon in place for a turn. Having an average attack is bad enough, but what makes it worse is this is a 20-damage attack. That's all you will get out of this Pokémon on each turn. This is a Stage 2 Pokémon. Considering that several Basic Pokémon can do this damage on each turn, what is the point of going through two (unexciting) evolutions to get to Victreebel?

Stats - The other stats are typical for a Stage 2 Grass Pokémon. However, since his Pokémon offers neither a useful Power nor a compelling attack, there's no reason to discuss the other stats further.

Overall - A 20-damage attack on a Stage 2? Leave this in your binder. I see no reason to use this card.

Thanks to Twilight for providing information for this article.