Before battling please state in your battle topic which items you will be bringing with you to battle. You may only bring items you have already purchased in the store before the battle begins.
You may only use or attach one item to a Pokemon per turn. See the catalog for information on how specific items affect game play. In general, there are considerations when attaching an item to an active Pokemon, but you may attach items to benched Pokemon without having these same restrictions.
When a trainer brings an item into a battle, the item is removed from his inventory. If it is not used up or destroyed in the battle, it will be put back into his inventory at the completion of the battle.
Trading - If you find yourself in a situation where you have run out of money and have extra stuff, you can create an auction to sell your stuff. You can set the terms for the auction. The staff will update the topics to reflect the trade once it has been completed.
Homemade Goods - You can make your own items and offer them for sale. To develop an item, you must roleplay its development and details in your Participant topic. Once it is completed, post a note in the topic stating that your object is finished and can the GMs approve it. Once it is approved, you can create a topic to sell it. Note: Since nobody has yet tried to make a homemade good, we have not defined how one would do this. Before we allow any item to be approved, we will need to set prices on raw materials, like Wood, Stone, Metal, Gold, etc.
Potions | Berries | Heals | Sprays | Tools | PokeBalls | Stones
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Counterattack Claws -
Each set of claws has a strength rating (CCStr) and a durability rating (CCDur).
When a Pokemon directly attacks a Pokemon that is using Claws,
do 1d(CCStr/X) damage to that Pokemon. X = the number of Pokemon directly attacking this
Pokemon on this turn. Deduct the damage done by the Claws from its CCDur. When CCD=0, the set of Claws is destroyed. Regular Claws are rated
Darkness Stone - Darkness Stone causes a genetic reaction within a Pokemon that makes the Pokemon more likely to commit acts of evil and malevolence. If the Pokemon wearing a Darkness Stone in battle is not a Darkness Pokemon, it takes 1d20 damage between each turn. If that Pokemon has an attack that does damage, the strength of that attack is increased by 10. If a non-Darkness Pokemon wears a Darkness Stone througout the training of a new skill, that skill will also be of type Darkness in addition to its normal type.
Focus Band - When the Pokemon wearing Focus Band would be knocked out, roll 1dDef. If this roll is more than the damage done by the attack, the Pokemon does not faint but rather has 1 HP remaining. If the roll is even, the Pokemon retains the Focus Band; if odd, it loses it and cannot use it again this battle.
Each Focus Band has a durability rating FBDur. FBDur=60 for all new Focus Bands. Each time a Pokemon triggers a Focus Band's affect, reduce FBDur by 1d3. When FBDur = 0, the Focus Band can no longer be used and must be removed from the owner's inventory.
Fan - Creates a blast of wind so powerful it knocks the defending Pokémon back to your opponent's bench. This effect also does 1d(H/10) damage to that Pokémon. After you use Fan, your opponent must choose one of his other Pokémon and make it the active Pokémon. Fan takes effect at the end of the turn on which you use it. If your opponent does not have any Benched Pokemon, disregard all effects pertaining to benched Pokemon.
Fossil - You must have a fossil in order to get Aerodactyl, Omanyte, Kabuto, Lileep or Anorith. A fossil of unknown type can produce Aerodactyl, Omanyte, or Kabuto if found in Kanto/Johto, or Lileep or Anorith if found in Hoenn. To get your Pokemon, bring the Fossil to the Pokemon lab on Cinnabar Island and have it cloned. If the type is known, they will produce a Pokemon of the type. If not, the type is determined by 1d100: For Kanto/Johto fossils: 1-30 = Aerodactyl, 31-60 = Omanyte, 61-90 = Kabuto. For Hoenn fossils: 1-45 = Lileep, 46-90 = Anorith. If 91-100, the fossil is corrupt and cannot be cloned. The reproduction process destroys the fossil. The activation must be roleplayed. The resulting Pokemon is L0.
Goop Gas - Each can of Goop Gas provides 50 units of Goop Gas. On each turn, before he attacks, if the Trainer holding Goop Gas opts to use it, the GM rolls X=1d5+5. This uses X units of gas. (If there are fewer units remaining in the canister, use all of them). If the number of units used is 6 or more, all Pokémon Powers are disabled through the end of the opponent's next turn.
Hook - Switches your active Pokémon with one on your bench at the beginning of your turn. After using Hook, you must declare a new Active Pokemon.
Metal Coat - A Metal Coat that is used on a Pokemon without a Steel evolution (or that is not a Steel Pokemon) takes 1d20 less damage from each attack. (If the amount of damage blocked exceeds the amount of damage done, prevent all of the damage.) Reduce the strength of this Pokemon's attacks by 10. (If the attack would normally do d10 or less, it does no damage.) A Pokemon must have a Metal Coat in order to learn and use a Steel attack.
Minefield - If a player brings Minefield into a battle, it is used immediately. For the rest of that battle, when a Pokémon comes into play, or every time a Pokémon retreats, roll X=1d100. If 1-30, do 1dX damage to that Pokémon.
Rainbow Stone - The Pokemon holding Rainbow Stone takes 1d5 damage between each turn. The Pokemon can use any attack of any color. It must have the stone in training to learn the attack, and it must hold the stone in battle in order to use the attack.
Random Berries - Roll 5d6. For each number rolled, treat as follows: (X = the number of this number rolled)
Sleep Gas - Each can of Sleep Gas provides 50 units of Sleep Gas. On each turn, before he attacks, if the Trainer holding Sleep Gas opts to use it, the GM rolls X=1d5+5. This uses X units of gas. (If there are fewer units remaining in the canister, use all of them). If the number of units used is 6 or more, the defending Pokémon is Asleep at S=20X-100.